Moving on

Blog
A blog for your campaign

Welcome to your campaign. 

I will try to keep here up to date with what happened last session. Please put your characters on the character page. I am happy to put a template on the group chat. Post monsters as separate characters.

Feel free to post notes here yourself. It's great to have everything online and findable for those odd times when characters sheets are lost or left at home.

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Session 1
Back to school

Experiance:

Create a character and monster

Roll dice 

Make it to 10PM


After a long and quiet summer with only a few world saving adventures you stared year 11. The usual stuff happened with the lame start of year assembly, classes, and timetables. Your monsters were reasonably OK until they made a discovery in the basement of A block. 

You found your old head master hanging upside down in chains in a room that was sealed with powerful rune magic. You found out that touching the Lich does awful things and mild mind control may possibly be a thing he can do. 

He agreed to give you the address of the witch that did this to him in return for a Puppy but you managed to get the information and safely retrieve the Puppy from the old headmasters mental grasp. You learnt that he siphons off the energy of the living, which, was fine until thousands of teenagers started walk above him. Luckily he is trapped in his witch made prison for now. 

Although you have no idea where he could have hidden his phylactory. 

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Session 2
The Witches lure

Experience

Visit the Witch

Don't free Mr. Mitchell

Don't miss your appointment with Mr. Cooper

After seeing the Mr. Mitchell you went on your way to see the witch who lived in a normal house on a normal street but had some sort of shroud over her house to stop people noticing it. She was a lovely old lady who seemed to be struggling with memory and got distracted very easily trying to make you lunch. You learnt that Mitchell's phylactery is an 1862 edition of a king James bible. You found three in the schools library: one from London donated to the school a few years ago, another that read "Dear the lovely Elisabeth, God be with you on your confirmation day" and a third with an illegible name scribbled in the front and notes written next to each passage all the way through. The third, however, had a page missing. The missing page was later found on Mr. Mitchell after all three books had burnt.  

The witch destroyed the old school cane to trap Mr. Mitchell and owes Fabio a favor to be determined later.

After trapping the Lich in the bell tower of the church the four that were there found themselves cursed, or blessed, from Fabio's point of view. Everyone at school suddenly found you irresistible but to the point where they were getting threatening. You ran to the witched and retrieved Fabio and she lifted the curse. The witch healed Dirks wounds and taught the four who were around about magic. Fabio was less successful than the others

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